![]() Story is limited, as the goal of finding your grandpa never wanes, but some of the characters express interesting personalities. The journey takes you to the top of Lumino City while meeting an assortment of characters and solving puzzles along the way. He gets kidnapped while you are making him some tea, and it becomes your task to track him down. You are Lumi, the granddaughter of the local handyman. ![]() Once you’re done gawking at the visuals, you can focus on the story and its characters. ![]() I often moved from location to location just to see the camera pan around the structures. The movements from scene to scene also showcase an expert understanding of the importance and use of excellent cinematography. Everything looks like you could reach out and feel the ridges on the cardboard, or tug at the yarn stringing everything together, because these structure actually exist in a studio space somewhere in Camberwell, London. Part of what makes Lumino City so stunning is that all of the backgrounds (even the moving and rotating parts) were built by hand. Lumino City is meant to be more than just a beautiful series of images, but when it comes to puzzles, story, and characters, it plays things safe without offering quite the same inspiration as its visuals. Playing with my young daughter prompted exaggerated, mouth-agape “Ooohs” and “Ahhs” as we moved from scene to scene, and I absolutely related to her excitement. You could place a screenshot from the game next to an image from Laika Studios films like Coraline and ParaNorman and no one would question its place in the line-up. State of Play's clients include other creative industries including MTV, Miniclip, BBC, ESPN, Fremantle, Mind Candy and Shockwave, and animations for the likes of Oxfam, BBC, Christian Aid and Macmillan.Lumino City is gorgeous. State of Play is known for its predecessor Lume, winner of a Develop Showcase Award, and KAMI, winner of Mac App Store Best of 2013, and a while back released Headspin: Storybookfor iOS platforms, one of Apple’s ‘Best iPad Apps of 2010’. It is headed by artist, designer and animator Luke Whittaker, who works with a small team that includes co-founder Katherine Bidwell, and developer and technician Daniel Fountain. Established in 2008, State of Play’s work has won a number of international awards. Prints, sketches and video from Lumino City were exhibited at UK-based GameCity game festival and the game has been nominated for awards including the 2014 Independent Games Festival's Excellence in Visual Arts award. Three iconic vignettes from the game are available, reproduced on a smooth surface, heavy weight (230 g, 9.5-mil), neutral white, matte paper engineered for accurate color reproduction that provides high contrast and high resolution output, to accurately reflect the artistic strengths of these stunning game images. Lumino City's sets contend artistically with stop motion animation film precedents like other UK exports such as Wallace and Gromit. The art direction is characterized by a strong chiarascuro lighting effect and photography and video that make incredible use of resolution and in-focus / out-of-focus scenery to enhance gameplay and illustrate the playful yet mysterious tone. The game distinguishes itself from itself from others in the genre by its distinct art style and the sheer quality of its sets and seamless post production adaptation to a digital game. With glue, paper and miniature lights and motors, State of Play Games created a 7 foot tall paper world in a London art studio, building on a rich but altogether too sparse history of physical world game sets pioneered by games like the Neverhood in the mid 90s. Lumino City is a lovingly realized papercraft world where gamers guide a young girl in search of her missing grandfather in a delightful point and click puzzle adventure.
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